On the next difficulty, you’ll find all the fountains are replaced with these charges, and another difficulty up will reduce the charges to only a couple in a few specific transition areas, and on max difficulty, there are NO free potion charges in these areas, meaning you’ll have to buy them for a LOT of gold. At first, some Health Fountains you refill your potion and heal at between levels will be broken, with only a single potion charge in their place. The most painful change though is that as the game gets harder, you get less and less free healing. New paths also open up in every level as doors that require a certain number of Boss Cells to be active will open for you, leading to additional loot, shops, or even new branching paths to levels you couldn’t reach from the current one before. The higher the difficulty, the better these weapon bonuses are. ![]() You see these? These are Boss Cells! They’re how you progress to the real endgame and make your life more miserable in the process!Įach difficulty increase adds new features, some bad, but some actually good as well! For example, your starting weapons will start to be higher level and thus be stronger from the getgo, and you can also have a chance to have ALL weapons you find start with bonus upgrades you normally have to pay for at the game’s Minor Forge between levels. And what makes Dead Cells’ difficulty interesting is that it’s not just a simple case of “enemies get more health and damage.” Yes, they DO get these things, but that’s only a very small part of the equation here, which is what makes said difficulty progression so interesting. The difficulty increases for each boss Stem Cell you activate, up to five max, but you’ll need to be on the highest difficulty you’ve unlocked to get your next cell. One of the big things about Dead Cells is that you unlock new difficulties by winning a run on the current difficulty you’re on, which grants you a Boss Stem Cell. Okay, caught up? Then let’s talk about a major aspect of Dead Cells I admittedly didn’t get into in that first review: Difficulty and progression. But let’s start with the most important thing: So honestly? We’ve got a LOT to talk about here. It’s been awhile since I looked at Dead Cells, and a new DLC’s come out since then too. ![]() GENRE: Roguevania But Now That Moniker Makes More Sense I’ve even gone so far as to make a music mod for it, which I’ll bring up in the revisit review proper. Okay, I’ve not been posting, and that’s totally on me! So I can at least start by posting about one of the things that’s kept me distracted lately: Dead Cells! Yeah, I reviewed it before, but it’s gotten a new DLC since then and I’ve been spending a lot more time with this title.
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